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Honorable Death - the command is back, forward, down + Start button.When the enemy is near, the player can execute the command forward-down + any Slash button when the opponent is far, the player can do up + any Slash button. Pounce Jabs - represents additional hits when an opponent is knocked-down.The character will drop his/her own weapon to fight with the bare hands. Weapon-Toss Provocation - a new kind of provocation by push Start button three times.Quick Rise - a new recovery move using any up direction in the joystick/directional pad.This command replaces the fact that meat is no longer dropped to the battlefield. Life Restoration - when the character is knocked-down, the player can hold down on the Joystick/Directional pad and press all buttons quickly to gain some portion of life.Hovewer, in Upper Grade level, unlike Samurai Shodown III now the Rage Gauge is not always full, but the character is faster. The two main addictions of the previous game, the selection of character Technique ( SLASH and BUST), and Level (Beginners Class, Medium Grade, and Upper Grade) are present here in Samurai Shodown IV with nearly same characteristics. The Sword Stun move and Barehanded Sword Grab now uses the command quarter circle back, forward + Kick button. Returning basic commands from Samurai Shodown III are: Evasion, Back Attack, Sudden Slash (Medium Slash + Strong Slash, an attack with a small jump that breaks crouch guards), Defense Breaker, and the Moving Rise recovery move (use forward or backward when the character is knocked down). Traditional gameplay elements like Dash/Bakufu Blitz, Flying Retreat, Locking Swords, and the Barehanded Sword Grab move are still present.Ĭommands and moves like Rage Build, the dash/Strong Slash attack, and air blocking were removed. The four button layout introduced in Blades of Blood continues: Light Slash, Medium Slash, Strong Slash and Kick. Music keeps the traditional Japanese instrumentation, with some orchestrated themes and rock-oriented songs. Two albums, original and arrange soundtracks were released as merchandise. The stage background change is retained in this game: during an Aku Amakusa intervention, the last moments of the match, or when a character is close to being defeated. The Life Gauge is now split into two halves in response to the high unbalance of Samurai Shodown III: Blades of Blood, now giving the feeling of high power in each slashing and strong attacks, abolishing the quick rounds using few attacks. The stages share a common element: the "Amakusa Castle" can be seen in each stage background from different angles and distances, this is also related to the plot. All stages are new, but this is the first time that are not related to each character present in the game, focusing more in the game setting.
#Samurai rpg eng psx iso series
It was not until 2003 when the main 2D series gets its fifth game: Samurai Shodown V.Īmakusa's Revenge retains most of the new aesthetics and look, but the dark, serious feeling was toned up sprites of the characters and backgrounds are brighter and have more vivid colors, making a little return to the cartoonish style from the series' first two games. Also in 1997 releases The Last Blade for the rest of Neo Geo systems, a new fighting series also featured weapon-based combats but with a diferent plot, characters, and concept direction than Samurai Shodown. In 1997, SNK launch the company's first 3D game: Samurai Shodown 64 for the Hyper Neo-Geo 64 arcade board. This would be the last Samurai Shodown game of the main series released in 7 years.
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Due to mixed reception of Blades of Blood, SNK removed most of its new game mechanics, revamped others and add some new moves. Shiro Tokisada Amakusa returns as the titular antagonist time after his defeat in the first Samurai Shodown videogame. This is the second and last game in the 2-chapter storyline between the original Samurai Shodown and Samurai Shodown II. It's the fourth overall game in the Samurai Shodown series after the release of Samurai Shodown III: Blades of Blood. Samurai Shodown IV: Amakusa's Revenge, know in Japan as Samurai Spirits - Amakusa's Descent, is a weapon-based fighting game produced by SNK in 1996 for the Neo Geo arcade, home and CD systems, with ports to other home consoles.
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ESRB: T for Teen - animated blood, crude humor, violence.
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